![]() Like the first game, it is a side-scrolling platformer. The game ends when all lives are exhausted. When all vitality points are depleted or if Tomba falls down a bottomless chasm, a life will be lost and the player will see a “TRY AGAIN” message. Vitality points can be restored by eating fruit. If Tomba is hit by an enemy character, falls into deep water or touches a sharp surface, he will lose one vitality point. The player begins the game with a maximum of four “vitality points” that are represented as a series of yellow bars on the upper-left corner of the screen. The game features an inventory system that compiles the immediate given set of events for review as well as a collection of the items that have been obtained. Multiple events can be undertaken at once and often do not require being cleared in any specific order. Upon completing an event, the player is rewarded an amount of “Adventure Points”, which can be used to advance toward a new area and unlock specifically-marked chests. ![]() Such events may consist of finding a lost item, rescuing a stranded character or clearing a blockade in the imminent path. The game’s progress is driven by the completion of up to 130 “events”, which are initiated by Tomba interacting with a character or environmental element and being given a task to accomplish or an obstacle to overcome. The game centers on the exploits of a pink-haired feral child named Tomba/Tombi as he attempts to recover his grandfather’s bracelet from a race of anthropomorphic and antagonistic pigs. In 1995, Makaimura/ Ghosts ‘n Goblins creator Tokuro Fujiwara left Capcom to establish his own company Whoopee Camp.
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